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Bringing Gotham City™ From Screen to Tabletop: An Interview With Christina Myrvold on Enemies of™ Gotham City™ Building Miniatures

In this Artist Spotlight we are excited to feature the talented Christina Myrvold. Christina Myrvold brings Gotham City™ to life in Enemies of™ Gotham City™. Myrvold was the master 3D sculptor behind the buildings and building toppers in Upper Deck’s newest miniature game, Enemies of™ Gotham City™. Get a behind the scenes look as we discuss Christina Myrvold’s process in sculpting the iconic cityscape in Enemies of™ Gotham City™. 

Product depicted for demonstration purposes only and is subject to change without notice. ©2026 The Upper Deck Company. 
 BATMAN and all related characters and elements ©2026 & ™ DC. WB SHIELD: © & ™ WBEI. (s26)   AGES 14+ 

 

  1. How did you go about translating Gotham City into these building sculptures?
    First I had to understand what made Gotham such an iconic city; architecturally it blends a variety of styles such as Art Deco and Retrofuturism, but with a Gothic Revival twist, which gives it an intimidating, oppressing and foreboding appearance and presence. Since 3D-printed minis work best with simplified shapes, we leaned into a more streamlined Art Deco and Retrofuturism approach, with less emphasis on the Gothic Revival elements.
  2. Were there any buildings or examples you used as references when sculpting for Enemies of Gotham City?
    I was offered a few real-world references by the art team; the Chrysler Building and Empire State Building to name a few, but I also found numerous images of old Art Deco or 50s-style buildings online which helped inspire and inform a lot of the shape language in all of the buildings I designed.
  3. How are you able to balance Gotham City aesthetics with your own design ideas?
    I actually happen to be a big fan of both Art Deco and Retrofuturism, so my designs tend to naturally lean toward that direction! I believe it all comes down to understanding what makes a structure feel like it belongs to a specific era or location, and almost putting yourself in the shoes of the architects of said location. Once you grasp the shape language of the style, your own design voice emerges naturally as you problem-solve.
  4. Are there any differences in your workflow when designing a building at this scale compared to a larger-sized project?
    Absolutely! For small 3D-printed models, the silhouette is everything. I utilize the principle of “big, medium, small” and make sure that even the smallest parts remain legible when sized down. On larger projects, you can add endless details to sell the design, but with minis, you have to be much more selective about which elements to include. It’s a challenge I personally quite enjoy, and it often pushes my designs in directions I wouldn’t explore at larger scales.
  5. Which techniques did you use to design aspects of the game like the fire/ice/vine pieces?
    I started out with designing a rough base in Blender for all the pieces, and eventually moved all of the sculpts to Substance 3D Modeler for further refinement in VR. I find VR sculpting both faster and more creatively flexible than flatscreen workflows, and it’s generally my go-to way of sculpting in 3D.
  6. Which game component that you created is your favorite and why? I’d have to say the plant sculpt, as I spent the most time with it in VR and it just has so much personality. I’d also highlight the Police Building, as it’s the most visually striking and unique out of all the buildings, and it really embodies that classic Art Deco style.

Get first looks of upcoming releases by following Upper Deck on Facebook @upperdeckent, Instagram @upperdeckent, X @upperdeckent, and YouTube @UDvids. 

Learn more about Enemies of™ Gotham City™ and the Knight on The Town Expansion by visiting: https://upperdeck.com/enemies-of-gotham/ 

Make sure to sign up for the Upper Deck Newsletter to have Upper Deck game updates sent straight to your inbox: https://upperdeck.com/sign-up-for-our-email-list/ 

The post Bringing Gotham City™ From Screen to Tabletop: An Interview With Christina Myrvold on Enemies of™ Gotham City™ Building Miniatures appeared first on Upper Deck.

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Be the first to comment - What do you think?  Posted by Babaorum - August 17, 2026 at 4:43 pm

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From Onscreen to Tabletop: An Interview With Sergio Sandoval on Bringing Batman™: The Animated Series to Life in Enemies of™ Gotham City™

We are thrilled to feature the talented Sergio Sandoval in this Artist Spotlight. Sergio made his debut in the early 1990s drawing comic books and covers for Comic Forum (Spain). Since then, he has worked on several DC projects and is no stranger to capturing the legendary “Dark Deco”, bold silhouettes, and moody noir inspired aesthetic fans of Batman™: The Animated Series know well. Sergio Sandoval’s contributions to the Enemies of™ Gotham City™ game brings the atmospheric tension of Gotham City™ directly into the players’ hands.  Join us as we go behind the scenes with Sergio Sandoval!

Product depicted for demonstration purposes only and is subject to change without notice. ©2026 The Upper Deck Company.
 BATMAN and all related characters and elements ©2026 & ™ DC. WB SHIELD: © & ™ WBEI. (s26)   AGES 14+

The box packaging serves as the front facing introduction to the game’s world, utilizing Sandoval’s signature angular lines and bold, modern comic style. We asked Sandoval how he gave each of these iconic villains their own spotlight on the box art, despite their competingly large personalities. Sergio responded “You have to think about each character’s personality, their special abilities, and how they face their enemies. Once you have that clear, you have to think about the sizes of each of them, so that they are all different, but occupy a similar space in the illustration. If the character is very small, you can add more striking elements, and if it is very large, you can place it behind the other characters. The composition must be balanced and none of them should stand out too much above the others”. Sandoval also emphasized how important shadows, highlights, and colors are when depicting Batman™: The Animated Series’ Gotham City™. Sergio explained, “Batman™: The Animated Series is a work with a very defined character in terms of color and drawing. But Gotham™ is a very dark city, which contrasts with its blue and electric red skies. This influences the very strong lighting for the characters, as if they were illuminated by a flashlight in the dark. This gives them very vivid colors and very defined shadows”.

Product depicted for demonstration purposes only and is subject to change without notice. ©2026 The Upper Deck Company.
 BATMAN and all related characters and elements ©2026 & ™ DC. WB SHIELD: © & ™ WBEI. (s26)   AGES 14+

Sergio Sadoval was also the mastermind behind creating the Villain Boards for the Enemies of™ Gotham City™ game. We asked him how he used background art to add to the story and emotion tied to each villain. To which he responded, “That was a really easy task, since these characters have so many stories behind them and it was very easy to capture the scenes that Ricky Le (Art Acquisition Coordinator at Upper Deck) and Caleb Cleveland (Visual Art Specialist at Upper Deck) proposed to me”. Sergio’s favorite Villain Board to work on was Clayface™. He said “He’s a character who, despite having a fairly specific anatomical structure, is very irregular and very brutal. This gives me a lot of flexibility to exaggerate the different aspects I like best, such as his big arms or hands, and draw the roughness of his skin however I want. I love it!”.

Product depicted for demonstration purposes only and is subject to change without notice. ©2026 The Upper Deck Company.
 BATMAN and all related characters and elements ©2026 & ™ DC. WB SHIELD: © & ™ WBEI. (s26)   AGES 14+

Before we wrapped up, we asked Sergio what he wants players to be most excited about when they see the box art for the first time. Sergio replied, “Show them a cover dedicated solely to the villains! Highlight how exceptional Batman’s™ villains are and that this time they are the center of attention. A great villain must be on par with a great hero”. From the striking presence of the box art on your shelf to the captivating detail of each Villain Board, this game is a dream come true for fans of Batman™: The Animated Series. Whether you are a die hard fan of Sandoval’s iconic illustrations or a tabletop game enthusiast, the Enemies of™ Gotham City™ release is one you won’t want to miss! Follow along to learn more about the various artists that contributed to the creation of Enemies of™ Gotham City™.

Stay up to date on Enemies of™ Gotham City™!

Get first looks of upcoming releases by following Upper Deck on Facebook @upperdeckent, Instagram @upperdeckent, X @upperdeckent, and YouTube @UDvids.

Learn more about Enemies of™ Gotham City™ and the Knight on The Town Expansion by visiting: https://upperdeck.com/enemies-of-gotham/

Make sure to sign up for the Upper Deck Newsletter to have Upper Deck game updates sent straight to your inbox: https://upperdeck.com/sign-up-for-our-email-list/

The post From Onscreen to Tabletop: An Interview With Sergio Sandoval on Bringing Batman™: The Animated Series to Life in Enemies of™ Gotham City™ appeared first on Upper Deck.

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Be the first to comment - What do you think?  Posted by Babaorum - August 13, 2026 at 4:42 pm

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From Riffs to Rinks: Upper Deck NHL Draft Heads to Music City!

For the second year in a row, Upper Deck returns as the title sponsor of the 2023 NHL Draft™, this year in Nashville, TN! This year’s Draft will take place at Bridgestone Arena, home of the Nashville Predators, on Wednesday, June 28th and Thursday, June 29th. Attendees, fans, and residents can anticipate an exciting array […]

The post From Riffs to Rinks: Upper Deck NHL Draft Heads to Music City! first appeared on Upper Deck Blog.
Upper Deck Blog

Be the first to comment - What do you think?  Posted by Babaorum - June 26, 2023 at 10:23 pm

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